Digital Art as a Critical Rendering of Human-Computer Interaction
As a novel form of Human-Computer Interaction, digital art has revolutionized culture and its interactions. With an ability to transcend boundaries - geographically and cognitively - its expressions conjure the sublime, as they engage with Global and Digital affects.
In this paper, I explore the boundaries of Human-Computer Interaction through the platform of digital art. Digital art has emerged in historical synchronity with Globalization and Digitization. While practitioners have used it to critique the phenomena in cultural and political terms, some artists are exploring its capacity to self-reflexively engage with its own technology.
Using the recent exhibition “In the Line of Flight”, held at Beijing’s Millennium Museum in July 2005, I will reveal the tangible ways in which digital art is illuminating shifts in human-technological interplays. With reference to works as diverse as Joanna Berzowska’s “Intimate Memory Shirt” and Josephine Starrs’ video game “Territories”, I will interrogate emerging art forms in terms of space, memory, gender and temporality. To this end, digital art shall be perceived in terms of perceptual and cognitive shifts to Human-Computer Interaction; in conversation with the affective discourses of: Massumi, Deleuze and DeLanda.
Keywords: Digital art, new media, globalization, digital, global, digitization, art, affect
Dr Melissa D. Langdon
Doctoral Candidate, School of Media, Film and Theatre, University of New South Wales