Teaching and Learning Technologies
Many teaching and training methods have been used over history. Technology presents a whole other view and set of methods and modalities for learning. Education most like started with storytelling and apprenticing to pass down history and teachings, moved on to the classroom with lecture and discussion, and to practical work of exercises, group projects, laboratory work and field trips. But, the most effective form of teaching for student learning is the one-on-one tutoring approach. Tutoring tends to be expensive by employing one person to teach one student at a time. However, computers have provided another avenue for offering tutoring in most any subject area. There are many ways to deploy instruction on a computer including stand-alone mode or over a network such as the Internet. Computer-based tutors can have some expertise or artificial intelligence in them, usually to model the student’s knowledge. Instruction can be presented in these intelligent tutoring systems, and even in a game environment. The environments for presenting instruction can have a range of fidelity from two dimensional, computer screen presentation to multidimensional virtual reality. Technological games can keep a student’s attention and be effective in learning. Pervasive and effective education in general can have a huge impact on society. For example, education may be the way out of poverty, one of Earth’s most costly conditions with links to hunger, war, violence and subjugation. Eradicating poverty is possible with new methods of teaching and learning if we can provide the infrastructure to deliver it.
Keywords: Teaching Technologies, Teaching Methods, Computer-based Instruction, Computer Tutors, Instructional Computer Games
Dr. Carol Luckhardt Redfield
Associate Professor and Graduate Program Director, Computer Science Department, St. Mary's University